![]() The Combat system takes inspiration froma games like X-Com, Close Combat, Darkest Dungeon and Total Warhammer It doesn't change the balance but it makes it feel less linear. The purpose of this mod make combat feel more brutal, realistic and with a flavour of unpredictability. Summary: Advance Combat and Tactics, Combat Stress, and new Threats (Coming Soon) The system is overwelming at first but it is designed to make it more engaging and fun. This doesn't touch individual units but adds more depths to requisites that units use but were empty. This Mod aims to give an overlay of improvements. Likely with all thats going on its having difficulty calculating (also noticed the game chugs a bit) So I had to reduce a few features in the game it would become stuck when the skakarn infiltrator copies a unit. ![]() Shakarn Infiltrators now get their stats reset after battle, this stops the infinite loop people are experiencing, roll it back a few turn if not a new game is in order. Reduce the radial range of spreading wavering on death, from 5 to 2
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