BH2PCM (extracted from Doom WAD by eXtendable WAD Editor).This section details formats such as Interplay ACM and Unreal Music Format which are used in a number of games. QuickBMS, a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games.See also: Interactive Fiction for data formats related to text adventure games, Puzzles for puzzle-game files, and Saved Games for data saved by games to store a player's game status. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved. And as long as the games can still be run by an Emulator it's not that much of a deal. There is no way that all of these can be enumerated here in some way or another. ![]() ![]() ![]() These include custom image, sound and video formats and custom archive formats. Many popular games use proprietary file formats to store their assets.
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